Consumer Cyclical sector | Leisure industry
| Price | $3.37 |
|---|---|
| Shares Outstanding | 55.44M |
| All-Time Low | $2.22 |
| 52-Week Low | $2.22 |
| Net Cash / Share | $0 |
|---|---|
| Net Current Assets / Share | $-3.94 |
| Net Tangible Assets / Share | $0 |
| Shares Outstanding Ave Change (Annual) | 9.73% |
| Shares Δ YoY | 0.27% |
| Avg CA Burn (Annual %) | -13.01% (as of 2-20-2026) |
| Avg CA Burn (Quarterly %) | -2.73% (as of 2-20-2026) |
| Max Earning Power / Share | $3.88 |
|---|---|
| Adjusted Earning Power |
$0.16
adjustedEarningPower = (Net Income / EP_MULTIPLIER) / Shares Outstanding
|
| Non-Cash Charges to Market Cap |
6.43%
nonCashChargeToMKTCAP = Non-Cash Charges / Market Capitalization
|
| Avg EBITDA (5Y) | 74.2M (as of 2-20-2026) |
| Avg EBITDA (5Q) | 13.8M (as of 2-20-2026) |
| Avg Net Income (5Y) | -33.2M (as of 2-20-2026) |
| Avg Net Income (5Q) | -12.9M (as of 2-20-2026) |
| Dividend indicators | Value | Date |
|---|---|---|
| Current Dividend Streak | No | 2-20-2026 |
| Consecutive Years Paid | No | 2-20-2026 |
| Pays Dividend | No | 2-20-2026 |
| Income indicators | Value | Date |
|---|---|---|
| EBITDA Positive | Yes | 2-20-2026 |
| Net Income Positive | Yes | 2-20-2026 |
| Current Dividend Streak | No | 2-20-2026 |
Pick a metric to view its history table and chart.
Formula: Tangible Book Value / shares from balance statements. Includes 5 quarterly + 4 annual.
Chart plots one TBV / Share point per report date (duplicate same-date annual/quarterly rows are merged).
| Report Date | Period | TBV / Share | Tangible Book Value | Shares Used |
|---|---|---|---|---|
| 2025-09-30 | Quarterly | $-1.66 | -91M ($-91,025,000) | 54.7M (54,740,000) |
| 2025-06-30 | Quarterly | $-1.77 | -96.6M ($-96,578,000) | 54.5M (54,530,124) |
| 2025-03-31 | Quarterly | $-1.26 | -68.6M ($-68,595,000) | 54.3M (54,252,000) |
| 2024-12-31 | Quarterly | $-0.98 | -52.2M ($-52,153,000) | 53M (52,967,000) |
| 2024-12-31 | Annual | $-0.98 | -52.2M ($-52,153,000) | 53M (52,967,000) |
| 2024-09-30 | Quarterly | $-0.98 | -53M ($-52,966,000) | 54.1M (54,125,368) |
| 2023-12-31 | Annual | $-1.31 | -69.2M ($-69,154,000) | 52.8M (52,826,000) |
| 2022-12-31 | Annual | $1.18 | 55.7M ($55,700,000) | 47.2M (47,192,000) |
| 2021-12-31 | Annual | $0.14 | 5.5M ($5,454,000) | 40.1M (40,088,000) |
Revenue from income statements. Includes 4 annual.
Chart plots one annual Revenue point per report date.
| Report Date | Revenue |
|---|---|
| 2024-12-31 | 1B ($1,049,850,000) |
| 2023-12-31 | 1.1B ($1,096,086,000) |
| 2022-12-31 | 1.3B ($1,322,706,000) |
| 2021-12-31 | 1B ($1,029,293,000) |
Historical cash dividends per share from Yahoo ex-dividend dates.
| Date | Dividend / Share |
|---|---|
| No dividend payment history available yet | |
| Date | Shares Outstanding | Delta |
|---|---|---|
| 2026-03-20 | 55,444,604 | +117,604 |
| 2026-03-17 | 55,327,000 | +584,005 |
| 2025-11-10 | 54,742,995 | +25,418 |
| 2025-09-17 | 54,717,577 | -23 |
Latest short-interest change: 5,479,964 shares (13.12% of float) | Days to cover: 5.04
| Date | Short Interest | Delta | Δ % |
|---|---|---|---|
| 2026-03-12 | 5,479,964 shares | +648,741 | +13.43% |
| 2026-02-27 | 4,831,223 shares | -233,205 | -4.60% |
| 2026-02-11 | 5,064,428 shares | -724,357 | -12.51% |
Volume/ratio use shares outstanding as of the event date (frozen).
| Date | Volume | Shares Outstanding | Volume / Shares | Price |
|---|---|---|---|---|
| No interesting volume events | ||||
Funko, Inc., a pop culture consumer products company, designs, manufactures, and markets licensed pop culture products in the United States, Europe, and internationally. It offers media and entertainment content, including movies, television (TV) shows, video games, music, and sports; figures, handbags, backpacks, wallets, apparel, accessories, plush products, homewares, and digital non-fungible tokens; and art prints and vinyl records, posters, soundtracks, toys, apparel, books, games, and other collectibles. The company markets its products under the Pop!, Loungefly, Funko, Mystery Minis, Bitty Pop!, Funko action figures, Funko Plush, and Funko Soda brands; and licenses its properties under the classic evergreen, movie release, current TV, and current video game categories. The company sells its products through specialty retailers, mass-market retailers, e-commerce sites, and distributors; and at specialty licensing and comic book shows, conventions, and exhibitions, as well as through its e-commerce business. Funko, Inc. was incorporated in 2017 and is headquartered in Everett, Washington.